Game overview
UPDATE: since June 2017, the game isn't easily playable via browser anymore. Only a few combinations of browsers and java versions will keep working, but everyone will still be able to play the game after downloading its client.
Drakensang Online is an excellent free hack & slash, published by BigPoint, based on a famous and popular series of role-playing games.
The game has many typical features of a MMORPG (such as skills, level-ups, crafting, etc...), with the welcome addition of a combat system based on combos and dodges, just like a typical third-person action game (anyone who knows the Diablo saga will certainly find it all very familiar).
As well as the ability to carry out the plot quest (either alone or in the company), there are also different PvP modes (including an original "Storm the fortress 6vs6") for those who prefer a competitive game.
The various available classes are well diversified from each other, and ensure a different gameplay depending on which is used, thus ensuring also a great replay value.
One of the highlights of the game is its impressive graphics, capable of displaying a great number of details in a simple web page.
Drakensang Online is really a well-done game: varied, entertaining, technically clean and able to keep the player glued to the PC for hours.
A title that should not be missing in any “free” gamer’s collection.
➔ Main points:
An Hack'n'Slash A-RPG playable either via browser or downloading the game's client.
Several PvP modes, including an original "Storm the fortress 6vs6".
A vast game world with constant updates from the developers.
All the main elements of a traditional client-based MMORPG.
Trailer
Full review
Drakensang is a saga that was founded in 2008 with the game Drakensang: The Dark Eye, a great RPG that has earned the attention of audiences and critics, as well as several awards.
Building on the success of the original title, BigPoint has seen fit to exploit the brand to pull out a free browser game and expand brand awareness.
Whether you are a long time fan of the series or you’ve just come across it doesn’t matter: prepare your weapons, the dragons have returned.
A good start...
The first, fundamental and inevitable, step to enter the world of Drakensang Online will be the creation of your character, who will accompany us throughout the adventure.
The mere aesthetic customization of the PG is bare-bones, allowing us to change it only in negligible ways.
Far more important is the choice of class which, at the moment, allows us to play as a dragonknight, a spellweaver, a ranger or a steam mechanicus.
Each class refers to a classic archetype of the fantasy genre, without proposing anything new but by succeeding in the task of enhancing each class.
The knight is the classic fighter who prefers hand-to-hand weapons and close range, strong and durable, relying entirely on brute force.
The weaver is designed to have a short life in close-range clashes but, at long range, becomes a powerful character, capable of bending the elemental forces and casting mental spells on enemies.
The ranger is quite a versatile class, not particularly resistant, but can be effective both at long range, thanks to the use of bow and arrows, and at close range.
The last class to be introduced, the mechanicus, made up exclusively of dwarves, makes the use of technology his forte; the mechanicus are extremely powerful at mid-distance, boasting an arsenal of weapons that would shame an entire assault team.
More "sociable" players will complete several quests in cooperative PvE.
I click. You die
Drakensang Online is a full-blown Hack'n'Slash, which is a role-playing game with an isometric view, in which much importance is given to the action and the fighting, taking place in real time.
Our task is to undertake and complete the quests that are assigned, cutting down everything we encounter on our way.
The game is divided into several areas, each of them suitable for characters of different levels.
The battles themselves represent the biggest piece of the game, since, for better or for worse, they will form the majority of the time spent playing.
They are based on a system of skills: we have to point and click on an enemy to see our character hit them with the selected attack or skill.
During breaks from the fighting, we do everything that we’re used to in a traditional MMORPG: choose the skills to be strengthened when we level up, craft new items to equip, interact with other players and NPCs, deliver quests, etc...
When the solo experience is not enough.
Before we get started, if you aim to reach the summit of the most powerful players, the road is quite long (especially if you don’t intend to dip into your wallet), dotted with endless stops and the genocide of obscene monsters.
In any case, the sense of progression within the game is tangible and quite satisfactory.
At the start y
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